The Empire

I Hate Limbo

Finbogi’s people were kind enough to visit the freshly erected tower, bringing presents and furnishings for a time of celebration. Many followers came and joined the forces of the League of the Enlightened One. In the midst of the celebration, The Cake Sitting Queen Sylvia got a visitor from the witchy lands, asking us to retrieve a key from the Ever changing abyssal hell that is Limbo. We took on this task in the name of the team. I don’t know who that witch bitch is, but she’s now on the list.

To be continued …

A History Lesson
Yesterday, Today, Tomorrow

Chronicle of Torrent, the Enlightened One, Year 467 of the Radrog Thaneship by Dwarven reconning.

Finally, a break from the endless needs of the beardless ones. Our team finally got to rest in our longhouse in the land of Finbogi, my friend and leader of a mountainous tribe of humans. We took our leave for six weeks, allowing me to complete my work on several items. First, the Ring of the Enlightened One and the Ring of the Dwarven Hero were completed. Long have I worked on the skills of my people. I look at these rings and see craftsmanship that rivals my ancestor’s greatest works.

For my trickster little friend, I crafted Garokero, a beautiful dragonbone rapier. Made from the femur of a large green dragon, it has been enchanted to give the little gnome extra damage when attacking from a vantage point, whilst also kissing the target with a taste of acid, in the vein of the creature it once supported.

And then Aradeck. You bearded, arrogant, son of a bitch. With the aid of a cleric of Heironeous, Aradeck was upgrading his intellectual axe. However, since the cleric of Heironeous was here under duress, Aradeck took too much joy needling the cleric. Despite the efforts of my most faithful of friends, Serra, Aradeck pushed the cleric too far and he walked off the job.

Chasing after the cleric, we were ambushed by an aberration who hid itself in cloud cover. Despite raining down acid, both myself and our troop’s witch took an aerial posture and assaulted through the cloud cover to bring it down.

At this point, even the cleric joined us on a trip into the mountains to look for the lair of this beast. However, between the difficulty in tracking an aerial creature and the vagueness of barbarian rumors, we found a hidden fortress from 1000 years ago belonging to the empire. I had seen this before whilst flying as a dragon, and recognized the geography to know roughly where we are going and would be coming back to.

The architecture, designed by the empire and even in ruins still with some structures standing, was magnificent. We did find the architectural oddity of refuse piles that held structure and weight. And when the music began, we knew the ambush was on. Two large elemental type creatures charged. After tangling with them for a couple rounds, our witch found the evil fey and fell under the curse of the little freak. In the end, the team danced with the elemental beasts whilst I expended my magic energies against the fey.

After defeating these creatures, we discovered a niche compartment in the collapsed main building, where we find an alcove linked to the sect stealing humanoids. Only with the work of the team’s godlike search skills, we find a hidden missive, one I shall not transcribe here. But now we know the path of the Enlightened Ones leads to a far away land, and after the completion of the tower, and the binding of my rainment, we shall continue forward.


The Enlightened One.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

Saving Voli/Completing the Great Con

PCs discover a note waiting for them at the bar from Ebrius stating that the some-time companion of the party, Voli “Ursa” Eliod, was the target of a kidnapping plot by smuggler Felix Felidae & his lieutenant Rufinas. Due to time constraints the party persuaded a river oarsman to show them the fastest route, and embarked into a sewer, where they were confronted by a giant slug-like creature. This creature was charmed and joined the party in decimating the werewolf force (including Rufinas) that had taken over an arena where Voli “Ursa” Eliod was performing that night. After causing complete pandemonium in the arena, along with some showboating, the party members hurried on to meet the devil Dex and complete their end of a con job weeks in the making. The party met some resistance from a devil force assembled by Dex to dispatch the party. With some help from a cleric of Pelor, Curius, and a barbarian, Furius, the party dispatched the would-be dispatchers. Both NPCs joined the party to rout Dex, but only after Matthias Antius Tropher XVII was forced to sign his soul over to the Archdevil Mammon. Finally the NPCs informed the party of the ACLU stirring up political trouble in the city, or the Aberrations Civil Liberties Union. The party planned to take some time off to craft items, requisition new gear, and create a more secure home base.


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